OUR APPROACHES

Jeff Vanderpool at work
DEVA photographer Jeff Vanderpool at work

CHALLENGES FOR 3D RDI

A first challenge for 3D recording is the marble itself. The crystalline surface is partially translucent and reflects light unpredictably. These material properties confuse most 3D scanners, which work by projecting a light pattern on a surface to observe how it is reflected back to the scanner. When the light pattern is refracted by the crystals, it can leaves gaps or produce a haze of inaccurate points obscuring the actual 3D surface.

Although there are methods to clean up these kinds of errors, they smooth over the data. This effectively reduces the scan resolution and can omit important details that are visible to the naked eye.

Another issue is colour. Most inscriptions were originally painted red so that the letters would stand out from the stone. Even when this paint has vanished, the grooves are often filled with accretions that similarly contrast with the stone. Most 3D scanners only record shape, but not colour, and so leave out potentially important information.

SOLUTION

DEVA has found some effective ways to get around these limitations. First, we minimize glare and reflection by using a polarized light source, set at a low angle so that it rakes across the surface. We set up one powerful lamp with a polarizing filter, and turn off all other sources. By rotating a second polarizing filter over the camera lens so that it matches the direction of the source, we can eliminate almost all the glare from the stone. The raking light increases the contrast of subtle features on the surface, which provides more information about the 3D depth.

The polarizing light removes reflections as if by magic, but it has drawbacks. The raking light is “baked” into the photographs, leaving parts of the surface in shadow and obscuring the colour. DEVA addresses these limitations by taking more than one pass. We move the polarized light to different angles, ending up with at least two and up to four sets with raking light. One final pass has lighting from the front, to minimize shadows and capture the colour accurately. We end up with at least three different sorts of lighting for each surface.

Athenians carved many laws, decrees, and accounts into marble steles set up in the Agora and other public places. Marble is expensive, and there was only so much space available to display these huge slabs. As a result, the letter-carvers tried to make the most of every stone by packing as many tiny lines of script as they could manage. This creates technical headaches for 3D scanning. On the one hand, the surface area can easily exceed a square meter of text, but the detail needs to be extremely fine to capture lettering as short as half a cm. That is, the letters are down to the size of a pinky fingernail.

An enormous number of 3D measurements are needed to capture the narrow strokes of these tiny letters, especially when they have been nearly scraped off the surface.

SOLUTION

Then we move the camera in a grid across the surface until we have photographed all the necessary views. Here photogrammetry has a major advantage over other scanning techniques. Photogrammetry software is designed to find the linkages across hundreds or even thousands of separate images covering a large area.
 
Our photo sets can be enormous. The smallest Athenian lettering might require images with details down to 10 microns in order to reveal the faintest strokes. (For reference, a human hair is about 20–50 microns in diameter.) This is means we are capturing 100 pixels across every millimetre: a near-microscopic level of detail. At this resolution, a typically sized inscription that is 70 cm wide and a meter tall would be about 70,000 pixels across the width, and approach 700 Megapixels in area!
 
Including the different lighting passes, we often have thousands of photographs in one set. We are using a robotic track to move our camera across the stone until it captures the whole series of views. The photogrammetry software then figures out how to reassemble all these parts and produces a model of the whole surface with up to billions of individual 3D measurements.

Registration is a formidable challenge. High-resolution 3D scanners are designed to capture data within a tiny region, which means that a large stele requires stitching together many separate scan stations. Not only can errors accumulate over a large surface, but the combined file can be so massive that it overwhelms most software designed to display and manipulate 3D data.

Photogrammetry software is designed to manage huge 3D datasets, but our complicated batches of photos can still accumulate errors.

SOLUTION

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